How To Play

Before you learn how to play games with #CwExperts, you should familiarize yourself with most of the commands for CWEBot, found here: http://cwexperts.org/bot-commands/. It is important to know the purpose of these commands in order to learn how games are played.

You should also ensure that your highlights and other IRC settings are configured properly so that you do not miss any notifications. You can find our guides for all IRC clients here: http://cwexperts.org/how-to-irc/.

Introduction

The method that #CwExperts uses to play games is very uncommon. We take advantage of the ’10 minutes per game requirement to earn rewards’ that was put in place to stop players from joining games at the very end and boosting their game count extremely quickly. In order to play games as efficiently as possible, we always have more than one game active at a time, so that we can hop worlds and join the next game with the least amount of time left as possible.

Our games are always roughly 13 minutes, and this is done by hopping our alt accounts to a new world and starting a new game while the current game is at 10 minutes remaining. This results in about 5 games played per hour, or 10 gold tickets earned per hour, which is almost twice as fast as any other Castle Wars group.

The instructions for each of the main roles are described below in detail, as well as some additional tips to really help you master the Castle Wars mechanics. All mentions of specific teams in the instructions assume that the winning team is Saradomin – this may not always be the case; you can just invert the teams for learning purposes. Please take your time to learn about every role, even if you are a new member, so that when the time comes for you to take a more complicated role you will be able to get a grasp more easily. If you have any questions about any role, or if you wish to be guided through doing a specific role, feel free to ask a staff member.

The Absolute Basics

These are the most basic steps you must follow if you wish to join in on active games:

  1. Join the games channel #cwexperts1 on SwiftIRC and use .world to find the current world information
  2. Go to the current world – put your main in the Saradomin portal and your alt in the Zamorak portal
  3. Once you are in the portals, wait for the messages to join the game and join immediately
  4. As soon as your main joins the game on Saradomin, you must lobby to allow others to get in
  5. Remain lobbied on your main until the lead calls .unlobby – always unlobby at 10 minutes remaining
  6. The lead will then call .hopw to notify you when to hop your alt to the next world – the game must first tick (5+ accounts required on each team)
  7. Your alt must have joined the game on Zamorak before it hops worlds, otherwise it will not be placed in the Zamorak portal and instead outside in the Castle Wars lobby
  8. The new world will start 3 minutes after hopping your alt, and you must move your alt out of the Zamorak pen – use .pentoggle to be automatically notified of this
  9. Once the previous world ends, hop to the current world and put your main in the Saradomin portal

Continue to follow steps 3-9 every game and you will be successfully playing games with #CwExperts!

S/Zalting Guide

Once you have a grasp on the most basic role, you can begin performing the more advanced roles.

The role of salt, also know as zalt in the case that the winning team is Zamorak, involves putting your alt in the Saradomin portal rather than the Zamorak portal when you hop worlds. Two alts are required to be in the Saradomin portal to begin, and for the duration of, the 3 minute countdown that initiates the game – this is the responsibility of both the lead and the salt. The salt is also expected to score the flag for the winning team on either their alt or their main, however this is not necessary in the case that there is another member assigned the flag role.

These are the steps you must follow if you are s/zalt:

  1. When the lead notifies you to hop your alt to the next world, put it in the Saradomin portal rather than the Zamorak portal
  2. Once the game has started, capture the Zamorak flag and score once
  3. Leave the game and attempt to enter the Zamorak portal – this allows more mains to enter the Saradomin portal when they hop to the current world
  4. If you are unable to enter the Zamorak portal on your alt, wait outside in the Castle Wars lobby by the bank, and try again when mains hop
  5. Once your alt is in the Zamorak portal, wait for the message to join the game
  6. If there are already 5 alts on the Zamorak team, you do not need to join on your alt as only 5 alts are required to tick the game

Leading Guide

The role of lead is similar to the role of salt, as you follow the same steps with your alt, however, you must pay more attention.

As lead, it is your responsibility to make important calls such as when to unlobby, and when to hop alts to the next world. You will make these calls with the assistance of CWEBot in our SwiftIRC channels.

These are the steps you must follow if you are lead:

  1. Assuming your main is already on the Saradomin team, you must wait for the game to tick – this is able to happen every minute only if there are at least 5 accounts on each team
  2. Once the game ticks, and the timer is at 10 minutes or less, use .hopw WORLD_HERE to notify members to hop their alts to the next world of your choice – you may alternate between the same 2-3 worlds
  3. Put your alt in the Saradomin portal rather than the Zamorak portal
  4. Once the game has started, you can leave immediately, as the salt will be capturing the Zamorak flag
  5. Attempt to enter the Zamorak portal –  this allows more mains to enter the Saradomin portal when they hop to the current world
  6. If you are unable to enter the Zamorak portal on your alt, wait outside in the Castle Wars lobby by the bank, and try again when mains hop
  7. When mains hop to the current world, you must put your main in the Zamorak portal – this allows even more mains to enter the Saradomin portal and join the game more quickly
  8. Move your main between the Castle Wars lobby and the Zamorak portal until you see no mains left attempting to enter the Saradomin portal – your main will always be the last to enter the Saradomin portal
  9. When your main joins the Saradomin team, use .unlobby to notify members to unlobby their mains – you must make this call no later than 10 minutes remaining in the game
  10. Once your alt is in the Zamorak portal, wait for the message to join the game
  11. If there are already 5 alts on the Zamorak team, you do not need to join on your alt as only 5 alts are required to tick the game

Early Ticking Guide

Early ticking is a strategy in which the current world is ticked before mains hop to it. This increases the speed of games as you are able to complete the necessary step of ticking – which normally requires mains and an extra minute of waiting – while mains remain on the previous world.

In order to early tick a game, you must utilize alts, as mains will still be on the previous world during this time. This means that a minimum of 5 alts on each team is required to early tick. The lead may use .et to randomly select 3 additional members to perform the early tick role, also known as et1, et2, and et3 – these roles along with the lead and the salt will all be referred to as “salts” or “zalts” for the remainder of the games that are early ticked.

These are the steps you must follow for early ticking if you are performing any early tick role:

  1. When the lead notifies members to hop their alts to the next world, all early tickers must put their alts in the Saradomin portal rather than the Zamorak portal
  2. All early tickers must remain on the Saradomin team for at least 1 minute to allow the game to tick – it is recommended that you leave the Saradomin pen as more than 1 minute may be required to early tick
  3. The lead must use .ticks when the game has successfully early ticked to notify all early tickers to leave the Saradomin team
  4. If the game does not tick, the lead must use .notick to notify all early tickers to keep their alts on the Saradomin team and await further instructions
  5. Once the game has ticked, all early tickers must attempt to put their alts in the Zamorak portal
  6. If you are unable to enter the Zamorak portal on your alt, wait outside in the Castle Wars lobby by the bank, and try again when mains hop

By early ticking every world you can potentially save up to 2 minutes every game – 1 minute for allowing alts to join the Zamorak team and 1 minute for allowing the game to tick.

It is also possible to hop alts to the next world at 11 minutes remaining in the game rather than 10 minutes when early ticking. This can be only be done every other game, as hopping this early will result in a shorter game, thus not allowing you to hop at 11 minutes for two consecutive games. This requires the lead to use a minimum of 3 different worlds. However, it is usually best to continue hopping to the next world no sooner than 10 minutes remaining in the game, to allow for any mistakes that may be made.

Coordinating Guide

The coordinator role is an optional role that the lead may assign if more help is required to keep games running smoothly. The main goal for the coordinator is to make sure that all members are doing what they are supposed to be doing, making this the most time-consuming role. The reasons you may want a member assigned as the coordinator are described below.

Monitor Game Status

Perhaps the most useful thing the coordinator can do is keep an eye on the active player count and the members with assigned roles. After a member calls .gw or uses .d to leave games, you should ensure that any roles they may have had are reassigned. If there are no longer enough members to early tick or to play games, you should use .no et or .no games.

Enter Losing Team’s Portal

You should assist the lead with boosting the losing team’s portal with your main when mains hop, to allow more mains to enter the winning team’s portal within the first minute. If there are many main accounts in the Castle Wars lobby that are spamming the winning team’s portal, you should use .guths or .guthz to notify all members to enter the Guthix portal with their mains and to remind all s/zalts to enter the losing team’s portal.

Announce ‘late’ Early Tick

When a game starts, all members must wait at least 1 minute to early tick, potentially even longer if members have not joined the correct teams or have been kicked from the pen, and the lead may not want to pay attention for the entire time to see the tick message. Therefore, if the lead does not call .ticks or .tickz soon after the game has started, the coordinator should lobby their alternative account and log back in to see whether the game has early ticked or not and then use the appropriate command to notify members. If too much time has passed and mains are about to hop to the current world, you should use .noticks or .notickz to notify members to abandon early tick.

Additional Tips & Tricks

There are some things you can do that will help you in niche circumstances while playing Castle Wars games with #CwExperts. The tips below will generally come in handy if you get in a sticky situation, and therefore are very useful to know. If you are aware of any other such strategies regarding Castle Wars mechanics, please share them with us!

Bypass Portal Restrictions

The portals are balanced by total combat levels, meaning that players usually may only join the portal with the lower total combat level. This restriction can be bypassed by having multiple players join the same portal on the same tick, potentially resulting in a much greater total combat level in one portal compared to the other. This is useful for getting many players in the winning team’s portal while there may be less than the usual amount of accounts in the losing team’s portal.

Balanced Teams

The teams are balanced by total combat levels in a similar way to the portals, however you can not bypass this restriction by having multiple players join a team on the same tick. When both the Saradomin and Zamorak teams have the exact same total combat levels, players in either portal will not be invited to join the game. This holds true if there are 0 players on either team, making each team’s total combat levels 0. If for whatever reason there are 0 accounts in a game, lobbied or unlobbied, you should immediately start a new world as it will be impossible to join the game that has 0 accounts.

Boost Losing Team’s Portal

In some cases where you wouldn’t have enough ticks to allow all main accounts to join the winning team, you should boost the losing team’s portal by exiting the game on alt accounts. You must then have all main accounts take turns accepting the message to join the winning team, as there will be a lower than usual total combat level on the losing team.

Login Limit Exceeded

If you often use multiple alternative accounts while playing Castle Wars games, you may encounter a message stating “Login limit exceeded: too many connections from your address.” and you will also be prevented from logging into the world. This is caused by attempting to log into or hop to the same world on multiple accounts at the same time, and you can prevent this by waiting a few seconds between logging in or hopping each account.



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